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  • Foehrenbach, Stephanie; König, Werner A.; Gerken, Jens; Reiterer, Harald (2009): Tactile feedback enhanced hand gesture interaction at large, high-resolution displays Journal of Visual Languages and Computing. 2009, 20(5), pp. 341-351. Available under: doi: 10.1016/j.jvlc.2009.07.005

    Tactile feedback enhanced hand gesture interaction at large, high-resolution displays

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    Human beings perceive their surroundings based on sensory information from diverse channels, However, for human-computer interaction we mostly restnct the user on visual perception. In this paper, we contribute to the investigation of tactile feedback as an additional perception modality, Therefore, we will first discuss existing user studies and provide a classification scheme for tactile feedback techniques, We will then present and discuss a comparative evaluation study based on the ISO 9241-9 IErgonomic requirements for office work with visual display terminals (VDTs) - Part 9: requirements for non-keyboard input devices, 20001, The 20 participants performed horizontal and vertical one-directional tapping tasks with hand gesture input with and without tactile feedback in front of a large, high-resolution display. In contrast to previous research. we cannot confirm a benefit of tactile feedback on user performance. Our results show no significant effect in terms of throughput (effective index of performance (IPe)) and even a significant higher error rate for horizontal target alignment when using tactile feedback. Based on these results. we suggest that tactile feedback can interfere with other senses in a negative way. resulting in the obselved higher error rate for horizontal targets. Therefore, more systematic research is needed to clarify the innuencing factors on the usefulness of tactile feedback. Besides these results, we found a significant difference in favor of the horizontal target alignment compared with the vertical one in terms of the effective index of performance (lPe), confirming the work by Dennerlein et al.

  • Öttl, Sonja; Gundelsweiler, Fredrik; Reiterer, Harald; Brandes, Ulrik (2009): Visualisierungs- und Interaktionsdesign für multivariante, zeitbezogene Daten in sozialen Netzwerken KUHLEN, Rainer, ed.. Information: Droge, Ware oder Commons? : Wertschöpfungs- und Transformationsprozesse auf den Informationsmärkten. Boizenburg: vwh, 2009, pp. 207-220. Schriften zur Informationswissenschaft. 50. ISBN 978-3-940317-43-8

    Visualisierungs- und Interaktionsdesign für multivariante, zeitbezogene Daten in sozialen Netzwerken

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    dc.title:


    dc.contributor.author: Öttl, Sonja

  • König, Werner A.; Rädle, Roman; Reiterer, Harald (2009): Squidy : a Zoomable Design Environment for Natural User Interfaces Proceedings of the 27th international conference extended abstracts on Human factors in computing systems - CHI EA '09. New York, New York, USA: ACM Press, 2009, pp. 4561-4566. ISBN 978-1-60558-247-4. Available under: doi: 10.1145/1520340.1520700

    Projekt : Squidy

    Squidy : a Zoomable Design Environment for Natural User Interfaces

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    We introduce the interaction library Squidy, which eases the design of natural user interfaces by unifying relevant frameworks and toolkits in a common library. Squidy provides a central design environment based on high-level visual data flow programming combined with zoomable user interface concepts. The user interface offers a Simple visual language and a collection of ready-to-use devices, filters and interaction techniques. The concept of semantic zooming enables nevertheless access to more advanced functionality on demand. Thus, users are able to adjust the complexity of the user interface to their current need and knowledge.

    Forschungszusammenhang (Projekte)

  • Memmel, Thomas; Reiterer, Harald (2009): Model-based and prototyping-driven user interface specification to support collaboration and creativity International Journal of Universal Computer Science. 2009, 14(19), pp. 3217-3235

    Projekt : Inspector

    Model-based and prototyping-driven user interface specification to support collaboration and creativity

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    When the user interface is specified, a picture is worth a thousand words, and the worst thing one can do is write a natural-language specification for it. Because this practice is still common, it is a challenging task to move from text-based requirements and problem-space concepts to a final UI design, and then back again. However, this activity is required frequently and is necessary to drive creative ideas. In our research we found that advanced UI specifications should therefore be made up of interconnected artefacts that have distinct levels of abstraction. With regards to the transparency and traceability of the rationale of the specification process, transitions and dependencies must be visual and traversable. For this purpose, we introduce a model-based user interface specification method and a corresponding experimental tool that interactively integrates interdisciplinary and informal models with different levels of fidelity of user-interface prototyping. With innovative styles of interaction and user input, our proposed tool supports the collaboration required in a multidisciplinary context.

    Forschungszusammenhang (Projekte)

  • König, Werner; Gerken, Jens; Dierdorf, Stefan; Reiterer, Harald (2009): Adaptive pointing : implicit gain adaptation for absolute pointing devices Proceedings of the 27th international conference extended abstracts on Human factors in computing systems - CHI EA '09. New York, New York, USA: ACM Press, 2009, pp. 4171-4176. ISBN 978-1-60558-247-4. Available under: doi: 10.1145/1520340.1520635

    Adaptive pointing : implicit gain adaptation for absolute pointing devices

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    We present Adaptive Pointing, a novel approach to addressing the common problem of accuracy when using absolute pointing devices for distant interaction. The intention behind this approach is to improve pointing performance for absolute input devices by implicitly adapting the Control-Display gain to the current user's needs without violating users' mental model of absolute-device operation. First evaluation results show that Adaptive Pointing leads to a significant improvement compared with absolute pointing in terms of movement time (19%), error rate (63%), and user satisfaction.

  • Informations- und Kommunikationstechnologien in Museen : Eine State-of-the-Art Analyse

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    Die vorliegende Seminararbeit zum Masterprojekt „Blended Museum” gewährt eine Einsicht über den momentanen Einsatz von Informations- und Kommunikationstechnologien (IKT) in Museen. Ausgehend vom Theorierahmen des „Contextual Model of Learning“ wird versucht, die einzelnen Aspekte des Einsatzes detailiert zu betrachten, zu bewerten und zu kategorisieren, um daraus neue Erkenntnisse über das Potenzial des Einsatzes von IKT in musealen Vermittlungsstrategien zu gewinnen.

  • Gerken, Jens; Reiterer, Harald (2009): Eine Taxonomie für Längsschnittstudien in der MCI WANDKE, Hartmut, ed., Saskia KAIN, ed., Doreen STRUVE, ed.. Mensch & Computer 2009: Grenzenlos frei!?, 9. fachübergreifende Konferenz für interaktive und kooperative Medien. Oldenbourg Verlag, 2009, pp. 163-172

    Projekt : eLmuse

    Eine Taxonomie für Längsschnittstudien in der MCI

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    Während klassische Experimente oder Usability Tests oft nur eine Momentaufnahme darstellen, ermöglichen es Längsschnittstudien auch Veränderungen zu beobachten und zu einem ökologisch valideren Gesamtbild der Gebrauchstauglichkeit zu gelangen. Bislang werden derartige Verfahren aber noch sehr selten in der Mensch-Computer Interaktion eingesetzt. In diesem Beitrag wird auf Basis einer umfangreichen Literaturanalyse eine Taxonomie vorgestellt, die einen Überblick über die vielfältigen Möglichkeiten von Längsschnittstudien ermöglicht. Hierdurch kann sowohl der wissenschaftliche Diskurs verbessert werden, um die bekannten Ansätze weiter zu verbessern, als auch dem praktischen Anwender Hilfestellung in Planung und Durchführung einer Längsschnittstudie gegeben werden.

    Forschungszusammenhang (Projekte)

  • König, Werner A.; Rädle, Roman; Reiterer, Harald (2009): Visual Design of Multimodal Interaction : bridging the Gap between Interaction Designers and Developers Proceedings of the Workshop on the Challenges of Engineering Multimodal Interaction : Methods, Tools, Evaluation 2009. 2009

    Visual Design of Multimodal Interaction : bridging the Gap between Interaction Designers and Developers

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    In contrast to the pioneers of multimodal interaction e.g. Richard Bolt in the late seventies, today s researchers can benefit of a wide variety of existing interaction techniques, devices and frameworks. Although these tools are available, the usage of them is still a great challenge particularly in terms of usability. A major issue results from the trade-off between the functionality of the system and the simplicity of use. We introduce a novel visual user interface concept which is especially designed to ease the design and development of post-WIMP user interfaces including multimodal interaction. It provides an integrated design environment for our interaction library Squidy based on high-level visual data flow programming combined with zoomable user interface concepts. The user interface offers a simple visual language and a collection of ready-to-use devices, filters and interaction techniques. We specifically address the trade-off between functionality and simplicity by utilizing the concept of semantic zooming which enables dynamic access to more advanced functionality on demand. Thus, developers as well as interaction designers are able to adjust the complexity of the Squidy user interface to their current need and knowledge.

  • König, Werner A.; Gerken, Jens; Dierdorf, Stefan; Reiterer, Harald (2009): Adaptive Pointing Design and Evaluation of a Precision Enhancing Technique for Absolute Pointing Devices GROSS, Tom, ed., Jan GULLIKSEN, ed., Paula KOTZÉ, ed., Lars OESTREICHER, ed., Philippe PALANQUE, ed., Raquel Oliveira PRATES, ed., Marco WINCKLER, ed.. Human-Computer Interaction – INTERACT 2009. Berlin: Springer, 2009, pp. 658-671. Lecture Notes in Computer Science. 5726. ISBN 978-3-642-03654-5. Available under: doi: 10.1007/978-3-642-03655-2_73

    Adaptive Pointing Design and Evaluation of a Precision Enhancing Technique for Absolute Pointing Devices

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    We present Adaptive Pointing, a novel approach to addressing the common problem of accuracy when using absolute pointing devices for distant interaction. First, we discuss extensively some related work concerning the problem-domain of pointing accuracy when using absolute or relative pointing devices. As a result, we introduce a novel classification scheme to more clearly discriminate between different approaches. Second, the Adaptive Pointing technique is presented and described in detail. The intention behind this approach is to improve pointing performance for absolute input devices by implicitly adapting the Control-Display gain to the current user‟s needs without violating users‟ mental model of absolute-device operation. Third, we present an experiment comparing Adaptive Pointing with pure absolute pointing using a laser-pointer as an example of an absolute device. The results show that Adaptive Pointing results in a significant improvement compared with absolute pointing in terms of movement time (19%), error rate (63%), and user satisfaction.

  • Rädle, Roman; König, Werner A.; Reiterer, Harald (2009): Temporal-Spatial Visualization of Interaction Data for Visual Debugging EuroVis'09 : Eurographics/IEEE Symposium on Visualization, Poster Session. 2009

    Temporal-Spatial Visualization of Interaction Data for Visual Debugging

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    dc.title:


    dc.contributor.author: König, Werner A.

  • Interactive user interface specifications : supporting collaboration and creativity with simulation-driven modelling tools

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    dc.title:


    dc.contributor.author: Memmel, Thomas

    Forschungszusammenhang (Projekte)

  • Reiterer, Harald; Heilig, Mathias; Rexhausen, Sebastian (2009): MedioVis 2.0 : A novel User Interface for Seeking Audio-Visual Media Libraries FAKULTÄT FÜR INFORMATIK, TU Chemnitz, ed.. Tagungsband, Workshop Audiovisuelle Medien. Chemnitz: sachsmedia, 2009, pp. 3-12

    Projekt : MedioVis

    MedioVis 2.0 : A novel User Interface for Seeking Audio-Visual Media Libraries

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    Knowledge work is a demanding activity caused on the one hand by the increasing complexity of today s information spaces. On the other hand, knowledge workers are acting correspondingly to an individual creative workflow, which involves multifaceted characteristics like diverse activities, locations, environments and social contexts. Although it is important to find solutions to specific aspects of knowledge work (information-seeking, information-management, media-warehousing, etc.) our design approach MedioVis 2.0 tries to support the entire workflow in one coalescing Knowledge Media Workbench, showcased in the context of digital libraries. To achieve this goal, we apply the concept of zoomable user interfaces, different visualization techniques and investigate additional considerations to provide a satisfying user experience.

    Forschungszusammenhang (Projekte)

  • Schmidt, Toni; König, Werner A.; Reiterer, Harald (2009): Text Input on Multitouch Tabletop Displays EuroVis'09 : Eurographics/IEEE Symposium on Visualization, Poster Session. 2009

    Text Input on Multitouch Tabletop Displays

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    dc.title:


    dc.contributor.author: König, Werner A.

  • Klinkhammer, Daniel; Reiterer, Harald (2008): Blended Museum - Perspektiven für eine vielfältige Besuchererfahrung I-COM - Zeitschrift für interaktive und kooperative Medien. 2008, 7(2), pp. 4-10. Available under: doi: 10.1524/icom.2008.0016

    Projekt : Lehrprojekt Blended Museum, Badisches Landesmuseum

    Blended Museum - Perspektiven für eine vielfältige Besuchererfahrung

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    Durch den Einsatz von Informations- und Kommunikationstechnologien (IuK) hat sich das Spektrum musealer Informationspräsentation und Besucherpartizipation erweitert. Museale Inhalte können hierdurch nicht nur real, sondern auch virtuell zugänglich gemacht werden. Im Ansatz des Blended Museums wird dem Konzept des Blended Learning folgend versucht, durch Kombination verschiedener Medien und Methoden eine didaktisch sinnvolle Verknüpfung zwischen dem realen und virtuellen Museum zu erstellen. Ziel dieser Vermischung ist es vielfältige Besuchererfahrungen (Visitor Experience) zu ermöglichen, welche durch innovative Interaktionstechniken, holistisches Informationsdesign und neuartige Vermittlungsstrategien erzielt werden sollen.

  • Gerken, Jens; Demarmels, Mischa; Dierdorf, Stefan; Reiterer, Harald (2008): HyperScatter : Modellierungs- und Zoomtechniken für Punktdiagramme HERCZEG, Michael, ed. and others. Mensch & Computer 2008 : Viel mehr Interaktion, 8. Konferenz für interaktive und kooperative Medien. München: Oldenbourg Verlag, 2008, pp. 117-126. ISBN 978-3-486-58900-9. Available under: doi: 10.1524/9783486598650.117

    HyperScatter : Modellierungs- und Zoomtechniken für Punktdiagramme

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    Der Einsatz von Werkzeugen aus dem Bereich der Informationsvisualisierung im privaten Alltag, beispielsweise beim Stöbern in digitalen Bibliotheken wie einer Filmdatenbank, stellt Entwickler vor neue Herausforderungen bezüglich des Interaktionsdesigns muss dieses doch den deutlich höheren Anforderungen der zumeist unerfahrenen Nutzer hinsichtlich der Gebrauchstauglichkeit genügen. Ein möglicher Lösungsansatz könnte hierbei in dem kombinierten Einsatz möglichst einfacher Werkzeuge, die auf einem einheitlichen Interaktionsdesign basieren, liegen. Dieser Beitrag führt die Arbeit aus (Reiterer et al. 2005) fort und zeigt am Beispiel eines Punktdiagramms, dem HyperScatter auf, wie die dort vorgestellte Modellierung des Informationsraums in Kombination mit Zoomtechniken auf andere Werkzeuge übertragbar ist und hierdurch das Ziel eines einheitlichen Interaktionsdesigns erreicht wird. Weiterhin wurde der HyperScatter in einer neuartigen zweiwöchigen Längsschnitt-Evaluationsstudie auf seine Gebrauchstauglichkeit hin überprüft sowie auf seine Fähigkeit, als alleinstehendes Werkzeug den Benutzer in seiner Informationssuche zu unterstützen.

    Forschungszusammenhang (Projekte)

  • Gundelsweiler, Fredrik; Konstanzer, Robert; Reiterer, Harald (2008): An Innovative User Interface Concept for Large Hierarchical Data Spaces by Example of the EPDM Domain Proceedings of the 13th international conference on Intelligent user interfaces - IUI '08. New York, New York, USA: ACM Press, 2008, pp. 421-422. ISBN 978-1-59593-987-6. Available under: doi: 10.1145/1378773.1378847

    Projekt : BEST - Business Excellence in Software Usability and Design

    An Innovative User Interface Concept for Large Hierarchical Data Spaces by Example of the EPDM Domain

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    In this paper we will describe a new approach to navigation and interaction with the visualization of a data space of an electronic product data management (EPDM) system. The main problems are the amount of data and therefore the location of an item of interest, show specific relations and narrow or expand the information space. We combine a scalable visualization of the hierarchical data space with search and filter techniques like dynamic queries and direct manipulation to solve the stated problems. We assume that the proposed concept for EPDM can be adapted to data spaces like social networks or company structures.

  • Memmel, Thomas; Reiterer, Harald (2008): User-Interface-Entwicklung mit interaktiven Spezifikationen HERCZEG, Michael, ed., Martin Christof KINDSMÜLLER, ed.. Mensch & Computer 2008. München: Oldenbourg, 2008, pp. 357-366

    User-Interface-Entwicklung mit interaktiven Spezifikationen

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    User-Interface-(UI)-Spezifikationsprozesse involvieren unterschiedliche Akteure mit jeweils eigenen Ausdrucksmitteln. Dadurch ergeben sich Herausforderungen bei der Umsetzung von Anforderungen in gutes UI-Design. Durch einen Mangel an interdisziplinären und kollaborativen Methoden und Werkzeugen dominieren dabei vor allem textbasierte Spezifikationsdokumente. Diese reichen jedoch mangels Interaktivität nicht aus, um innovative und kreative Prozesse zu unterstützen. In diesem Beitrag stellen wir eine Spezifikationstechnik vor, mit der Benutzer-, Aufgaben- und Interaktionsmodelle mit unterschiedlich detailliertem UI-Design verbunden werden. Dadurch entsteht eine erlebbare UI-Simulation, die im Vergleich zu interaktiven UI-Prototypen zusätzlich den visuellen Drill-Down zu Artefakten der Anforderungsermittlung erlaubt. Das Resultat bezeichnen wir als interaktive UI-Spezifikation, mit der eine höhere Transparenz und Nachvollziehbarkeit im Spezifikationsprozess möglich ist.

  • Jetter, Hans-Christian; König, Werner A.; Gerken, Jens; Reiterer, Harald (2008): ZOIL : A Cross-Platform User Interface Paradigm for Personal Information Management Personal Information Management 2008 (PIM 2008), CHI 2008 Workshop, April 5 - 6, 2008, Florence, Italy. 2008

    ZOIL : A Cross-Platform User Interface Paradigm for Personal Information Management

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    In this paper we introduce the novel user interface paradigm ZOIL (Zoomable Object-Oriented Information Landscape). ZOIL is aimed at unifying all types of local and remote information items with their connected functionality and with their mutual relations in a single visual workspace as a replacement of today s desktop metaphor. This workspace can serve as an integrated work environment for traditional personal information management (PIM), but can also be used for PIM tasks in a wider sense. By formulating ZOIL s fundamental design principles we describe the interaction style, visualization techniques and interface physics of a ZOIL user interface. Furthermore we discuss ZOIL s ability to provide nomadic PIM environments for mobile and stationary use.

  • Memmel, Thomas; Geyer, Florian; Rinn, Johannes; Reiterer, Harald (2008): A Zoom-Based Specification Tool for Corporate User Interface Development Proceedings of the IADIS International Conference on Interfaces and Human Computer Interaction. IADIS Press, 2008, pp. 368-370. ISBN 978-972-8924-59-1

    A Zoom-Based Specification Tool for Corporate User Interface Development

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    We introduce a UI specification tool that interactively integrates interdisciplinary and informal modelling languages with different fidelities of UI prototyping. Our innovative experimental tool, called INSPECTOR, is the first tool that assembles models and design into a UI specification with a zoom-based visualization approach.

  • Memmel, Thomas; Vanderdonckt, Jean; Reiterer, Harald (2008): Multi-fidelity User Interface Specifications GRAHAM, T. C. Nicholas, ed. and others. Interactive systems - design, specification, and verification : 15th International Workshop, DSV-IS 2008 Kingston, Canada, July 16 - 18, 2008. Berlin [u.a.]: Springer, 2008, pp. 43-57. Lecture Notes in Computer Science. 5136. ISBN 978-3-540-70568-0. Available under: doi: 10.1007/978-3-540-70569-7_4

    Multi-fidelity User Interface Specifications

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    Specifying user interfaces consists in a fundamental activity in the user interface development life cycle as it informs the subsequent steps. Good quality specifications could lead to a user interface that satisfies the user s needs. The user interface development life cycle typically involves multiple ac-tors possessing all their own particular inputs of user interface artifacts ex-pressed with their own formats, thus posing new constraints for integrating them into comprehensive and consistent specifications of a future user interface. This paper introduces a design technique where these actors can introduce their artifacts by sketching them in their respective input format so as to integrate them into one or multiple output formats. Each artifact can be introduced in a particular level of fidelity (ranging from low to high) and switched to an adja-cent level of fidelity after appropriate refining. Refined artifacts are then cap-tured in appropriate models stored in a model repository. In this way, co-evolutionary design of user interfaces is introduced, defined, and supported by a collaborative design tool allowing multiple inputs and multiple outputs. This design paradigm is exemplified on a case study and has been tested in an empir-ical study revealing how designers appreciate it.

  • Memmel, Thomas; Geyer, Florian; Rinn, Johannes; Reiterer, Harald (2008): Tool-Support for Interdisciplinary and Collaborative User Interface Specification Proceedings of the IADIS International Conference on Interfaces and Human Computer Interaction 2008. IADIS Press, 2008, pp. 51-60. ISBN 978-972-8924-59-1

    Tool-Support for Interdisciplinary and Collaborative User Interface Specification

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    When the user interface (UI) has to be specified, a picture is worth a thousand words, and the worst thing one can do is attempt to write a natural language specification for it. Nevertheless, this practice is still common, and it is therefore a difficult task to move from text-based requirements and problem-space concepts to a final UI design, and then back again. Especially for the specification of interactive UIs, however, actors must frequently switch between high-level descriptions and detailed screens. In our research we found that advanced UI specifications therefore have to be made up of interconnected artefacts that have distinct levels of abstraction. With regards to the transparency and traceability of the rationale of the UI specification, transitions and dependencies must be visual and traversable. We introduce a model-based UI specification method that interactively integrates interdisciplinary and informal modelling languages with different fidelities of UI prototyping to an interactive design rationale. With an innovative experimental tool we assemble models and design to an interactive UI specification. With a zoomable user interface (ZUI) approach, we can visualize the modelled artefacts and the overall UI specification space on desktop computers as well as on megapixel displays.

  • Gerken, Jens; Bak, Peter; Jetter, Hans-Christian; Klinkhammer, Daniel; Reiterer, Harald (2008): How to use interaction logs effectively for usability evaluation CHI 2008 Workshop BELIV ' 08 : Beyond time and errors - novel evaLuation methods for Information Visualization, Apr 2008. 2008

    Projekt : eLmuse

    How to use interaction logs effectively for usability evaluation

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    In this paper we argue for a combined approach of logging analysis and interview techniques to evaluate the usability of web distributed applications. Logging analysis has proven as an efficient and effective method to investigate websites usability. However it seems insufficient for more complex applications. We outline a case study of a library search system, in which users' information seeking behavior is investigated with both the analysis of log files and qualitative interviews with real users. We argue that such an approach should provide a more accurate usability assessment of the system, especially when users' performance in a long-run is investigated.

    Forschungszusammenhang (Projekte)

  • Klinkhammer, Daniel; Reiterer, Harald (2008): Blended Museum - Vielfältige Besuchererfahrungen durch hybride Vermittlungsstrategien LUCKE, Ulrike, ed. and others. Workshop Proceedings der Tagungen Mensch & Computer, DeLFI 2008 und Cognitive Design 2008. Berlin: Logos-Verl, 2008, pp. 424-428

    Projekt : Lehrprojekt Blended Museum, Badisches Landesmuseum

    Blended Museum - Vielfältige Besuchererfahrungen durch hybride Vermittlungsstrategien

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    Innerhalb der Bildungsinstitution Museum entstehen durch den Einsatz von Informations- und Kommunikationstechnologien (IuK) neue Möglichkeiten der Informationsvermittlung. Im Blended Museum wird versucht, virtuelle und reale Präsentationsformen miteinander zu vermischen. Dies ermöglicht hybride Vermittlungsstrategien, die neue und vor allem vielfältigere Besuchererfahrungen erlauben, als dies mit konventionellen Hilfsmitteln möglich ist.

  • Memmel, Thomas; Ziegler, Heiko; Oed, Richard; Reiterer, Harald (2008): User Interface Specification In Complex Web-Based Information Spaces CUNLIFFE, D., ed.. Proceedings of the Third IASTED International Conference on Human-Computer Interaction, March 17 - 19, 2008, Innsbruck, Austria. Anaheim: Acta Press, 2008, pp. 180-185

    Projekt : BEST - Business Excellence in Software Usability and Design

    User Interface Specification In Complex Web-Based Information Spaces

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    The development of complex web-based information spaces faces very demanding challenges. Requirements analysis and design demands interdisciplinary modelling approaches. When using typical paper-based methods, an IT organization often experiences frustrating communication issues between teams as well as with suppliers. We present a toolkit for XML-based prototyping of corporate websites at Daimler AG. The approach beats a new path towards interactive specifications of user interface (UI) requirements and the substitution of paper-based artifacts.

  • König, Werner A.; Böttger, Joachim; Völzow, Nikolaus; Reiterer, Harald (2008): Laserpointer-Interaction between Art and Science Proceedings of the 13th international conference on Intelligent user interfaces. New York, NY: ACM, 2008, pp. 423-424. ISBN 978-1-59593-987-6. Available under: doi: 10.1145/1378773.1378848

    Laserpointer-Interaction between Art and Science

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    We employ Laserpointer-Interaction as an intuitive, direct and flexible interaction concept particularly for large, highresolution displays which enforce physical navigation. We therefore demonstrate general applicability and suitability by applying Laserpointer-Interaction to a wide range of domains from scientific applications and formal experiments to artistic installations for the broad public.

  • Memmel, Thomas; Geis, Thomas; Reiterer, Harald (2008): Methoden, Notationen und Werkzeuge zur Übersetzung von Anforderungen in User Interface Spezifikationen BRAU, Henning, ed. and others. Usability Professionals 2008. Stuttgart: Fraunhofer IRB Verlag, 2008, pp. 45-48

    Methoden, Notationen und Werkzeuge zur Übersetzung von Anforderungen in User Interface Spezifikationen

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    In diesem Workshop wollen wir unter-schiedliche Methoden und Werkzeuge vorstellen und diskutieren, mit denen kreative Prozesse bei der Übersetzung von Anforderungen in benutzerfreundli-che und innovative Benutzungsschnitt-stellen angetrieben und unterstützt wer-den. Dabei betrachten wir auf Text sierende Notationsformen und Werk-zeugketten ebenso wie spezielle Werkzeuge für Interaktionsdesigner. Als neue und zukunftsweisende Un-terstützung von User Interface Ent-wicklungsprozessen stellen wir unsere Idee von interaktiven Spezifikationen vor.

  • Finteraction : Finger Interaction with Mobile Phone

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    Touch interaction with mobile phones enable users to have a more natural interaction with the device, since touch is a natural way of direct accessing an ob ject of interest. But one disadvantage is occlusion; i.e., the user loses a high percentage of information presented on the small screen of the mobile phone during the interaction using his big finger . On the other hand, interaction enhanced with accelerometers can react according to the device movements, e.g., while the user is tilting the mobile phone, the UI will be rotated. A drawback is that the user needs to move the whole device while interacting and consequently loses his eye contact on the phone s screen (screen-absence problem). Finteraction (Finger Interaction) is a new interaction concept that solves the occlusion and screen-absence problems. User interact with a large public display using his mobile phone. Moving the index finger in front of the camera at the backside of the mobile phone, the user can interact with the large public display even on the move.

  • Gundelsweiler, Fredrik; Reiterer, Harald (2008): Zoombasiertes Interaktionskonzept für die Suche in großen, heterogenen Bilddatenbanken HERCZEG, Michael, ed., Martin Christof KINDSMÜLLER, ed.. Mensch & Computer 2008: Viel mehr Interaktion, 8. Konferenz für interaktive und kooperative Medien. Oldenbourg Verlag, 2008, pp. 390-400

    Projekt : BEST - Business Excellence in Software Usability and Design

    Zoombasiertes Interaktionskonzept für die Suche in großen, heterogenen Bilddatenbanken

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    In diesem Beitrag stellen wir die Konzeption, Gestaltung und Realisierung eines interaktiven Systems zur Bildersuche vor. Unternehmen verfügen oft über umfangreiche heterogene Bildsammlungen, die sehr unterschiedlichen Zielgruppen innerhalb und außerhalb des Unternehmens zur Verfügung gestellt werden müssen. Die Größe und Heterogenität dieser Bildsammlungen bedingt, dass es oft schwierig ist relevante Bilder nach spezifischen Kriterien zu finden. Wir haben ein webbasiertes System zur Bildersuche am Beispiel einer Bildersammlung von ca. 13.000 Fahrzeugbildern entwickelt. Damit zeigen wir eine innovative Lösung auf, die über ein zoombasiertes Interaktionskonzept mit umfangreichen Such-, Kategorisierung- und Filtermöglichkeiten verfügt und dieses mit einer Komponente zur Ähnlichkeitssuche kombiniert. Erste informale Evaluationen werden beschrieben. Sie zeigen, dass wir dadurch eine neue Qualität bei der Suche in großen heterogenen Bildersammlungen ermöglichen. Diese basiert vor allem auf einer visuellen und kategorialen Darstellung der Inhalte bzw. der Suchergebnisse. Ein fließender Übergang zwischen zielgerichteter Suche und explorativem Browsen wird dadurch unterstützt.

  • Foehrenbach, Stephanie; König, Werner A.; Gerken, Jens; Reiterer, Harald (2008): Natural Interaction with Hand Gestures and Tactile Feedback for large, high-res Displays MITH'08 : Workshop on Multimodal Interaction Through Haptic Feedback, held in conjunction with AVI'08 : International Working Conference on Advanced Visual Interfaces. 2008

    Natural Interaction with Hand Gestures and Tactile Feedback for large, high-res Displays

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    Human beings perceive their surroundings based on sensory information from diverse channels. However, for humancomputer interaction we mostly restrict the user on visual perception. To investigate the effect of additional tactile feedback on pointing and selection tasks we conducted a comparative evaluation study based on ISO 9241-9. The 20 participants performed horizontal and vertical one-directional tapping tasks with hand gesture input with and without tactile feedback on a large, high resolution display. In contrast to previous research we cannot confirm a benefit of tactile feedback on user performance. Our results show no significant effect in terms of effective index of performance and even a significant higher error rate for horizontal target alignment when using tactile feedback. Furthermore we found a significant difference in favor of the horizontal target alignment compared to the vertical one in terms of the effective index of performance.

  • Memmel, Thomas; Reiterer, Harald (2008): Inspector : Method and Tool for Visual UI Specification CUNLIFFE, D., ed.. Proceedings of the Third IASTED International Conference on Human-Computer Interaction, March 17 - 19, 2008, Innsbruck, Austria. Anaheim: Acta Press, 2008, pp. 170-179. ISBN 978-0-88986-726-0

    Projekt : Inspector

    Inspector : Method and Tool for Visual UI Specification

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    When the user interface (UI) has to be specified, a picture is worth a thousand words and the worst thing a human-computer interaction (HCI) expert can do is attempt to write a natural language specification for it. Nevertheless, this practice is still common and it is therefore a difficult task to move from text-based requirements and problem-space concepts to a final UI design, and then back again. Especially for the specification of interactive UIs, however, HCI experts must frequently switch between high-level descriptions and detailed screens. In our research we found that advanced UI specifications therefore have to be made up of interconnected artefacts that have distinct levels of abstraction. With regards to the transparency and traceability of the rationale of the UI specification, transitions and dependencies must be visual and traversable. We introduce a UI specification method that interactively integrates interdisciplinary and informal modelling languages with different fidelities of UI prototyping. With an innovative experimental tool, we finally assemble models and design to a visual UI specification that will quickly take the place of text-based artefacts.

    Forschungszusammenhang (Projekte)

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