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  • Gerken, Jens; Dierdorf, Stefan; Schmid, Patric; Sautner, Alexandra; Reiterer, Harald (2010): Pocket Bee : a multi-modal diary for field research Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries - NordiCHI '10. New York, New York, USA: ACM Press, 2010, pp. 651-654. ISBN 978-1-60558-934-3. Available under: doi: 10.1145/1868914.1868996

    Pocket Bee : a multi-modal diary for field research

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    In this paper we present Pocket Bee, a multi-modal diary tool that allows researchers to remotely collect rich and in-depth data in the field. Based on the Android smart phone platform, we especially focused on an easy to use user interface. We introduce the notion of core questions that serve as cognitive triggers for pre-defined events. Multiple modalities allow participants to compose notes in the most appropriate and convenient way. Instant network synchronization allows researchers to view and analyze the data on-the-fly while also being able to create new tasks or questionnaires during an ongoing study. These can also be linked to certain trigger events, such as time and date. Thereby, Pocket Bee supports diary and Experience Sampling (ESM) studies. The system was developed in a user-centered design process and its potential value is described in a scenario of use illustrating an upcoming study.

    Forschungszusammenhang (Projekte)

  • Jetter, Hans-Christian; Gerken, Jens; Reiterer, Harald (2010): Natural User Interfaces : Why We Need Better Model-Worlds, Not Better Gestures CHI 2010 Workshop - Natural User Interfaces : The Prospect and Challenge of Touch and Gestural Computing, Atlanta, USA, April 2010. 2010

    Natural User Interfaces : Why We Need Better Model-Worlds, Not Better Gestures

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    We introduce our view of the relation between symbolic gestures and manipulations in multi-touch Natural User Interfaces (NUI). We identify manipulations not gestures as the key to truly natural interfaces. Therefore we suggest that future NUI research should be more focused on designing visual workspaces and model-world interfaces that are especially appropriate for multi-touch manipulations.

    Forschungszusammenhang (Projekte)

  • Geyer, Florian; Reiterer, Harald (2010): A Cross-Device Spatial Workspace Supporting Artifact-Mediated Collaboration in Interaction Design Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems - CHI EA '10. New York, New York, USA: ACM Press, 2010, pp. 3787-3792. ISBN 978-1-60558-930-5. Available under: doi: 10.1145/1753846.1754057

    Projekt : Blended Interaction Design

    A Cross-Device Spatial Workspace Supporting Artifact-Mediated Collaboration in Interaction Design

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    In this paper we present our approach to support artifact-mediated collaboration in interaction design. We argue that the extensive number and the diversity of artifacts created and reflected upon during collaborative design activities as well as transitions between physical and digital representations impose both a challenge and opportunity for supporting interaction design practice. The design principles for our experimental tool that we introduce within this paper are based on a cross-device spatial workspace synchronized by a shared design artifact repository within a computation-augmented design studio setting.

    Forschungszusammenhang (Projekte)

  • Geyer, Florian; Reiterer, Harald (2010): A Cross-Device Spatial Workspace for Artifact-mediated Collaboration 28th international conference on Human factors in computing systems - CHI EA '10. 2010

    Projekt : Blended Interaction Design

    A Cross-Device Spatial Workspace for Artifact-mediated Collaboration

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    In this paper we argue that the extensive number of artifacts created during design processes as well as transitions between physical and digital tools impose both a challenge and opportunity for artifact-mediated collaboration techniques. We present our approach which is based on a cross-device spatial workspace within a computation-augmented design studio setting.

    Forschungszusammenhang (Projekte)

  • Schwarz, Tobias; Oortmann, Holger; Reiterer, Harald (2010): Holistic workspace – the next generation workplace in control room : wie können neue Technologien und Systeme den Operator bei seiner Arbeit unterstützen? BETTENHAUSEN, Kurt D., ed. and others. Automation 2010 : Kongress Baden-Baden, 15. und 16. Juni 2010 ; [mit CD-ROM. Düsseldorf: VDI-Verl., 2010, pp. 225-228. ISBN 978-3-18-092092-4

    Projekt : Holistic Workspace

    Holistic workspace – the next generation workplace in control room : wie können neue Technologien und Systeme den Operator bei seiner Arbeit unterstützen?

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    dc.contributor.author: Oortmann, Holger

    Forschungszusammenhang (Projekte)

  • Geyer, Florian; Klinkhammer, Daniel; Reiterer, Harald (2010): Supporting Creativity Workshops with Interactive Tabletops and Digital Pen and Paper ACM International Conference on Interactive Tabletops and Surfaces - ITS '10. New York, New York, USA: ACM Press, 2010, pp. 261-262. ISBN 978-1-4503-0399-6. Available under: doi: 10.1145/1936652.1936706

    Projekt : Blended Interaction Design

    Supporting Creativity Workshops with Interactive Tabletops and Digital Pen and Paper

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    In this paper we report our findings from an exploratory design study using a combination of an interactive tabletop and digital pen & paper technology during a full-day creativity workshop with creative professionals. We describe the applied creativity technique, the system design and the employed interaction techniques. The preliminary results of our study show that this combination of interaction modalities introduces a rich design space for creativity support systems and informal design tools.

    Forschungszusammenhang (Projekte)

  • Gerken, Jens; Jetter, Hans-Christian; Schmidt, Toni; Reiterer, Harald (2010): Can "Touch" get annoying? ACM International Conference on Interactive Tabletops and Surfaces - ITS '10. New York, New York, USA: ACM Press, 2010, pp. 257-258. ISBN 978-1-4503-0399-6. Available under: doi: 10.1145/1936652.1936704

    Projekt : eLmuse

    Can "Touch" get annoying?

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    While touch interaction with tabletops is now widely accepted as a very natural and intuitive form of input, only little research has been carried out to understand whether and how it might interfere with our natural ways of gestural communication. This poster presents a study that aims at understanding the importance of touching physical and virtual artifacts during discussion or collaboration around a table. Furthermore, it focuses on how users compensate for conflicts between non-interactivity and interactivity created by unintended touch interaction when using a multi-touch enabled tabletop. In our study, we asked participants to explain illustrations of technical or physical mechanisms, such as the workings of an airplane wing. We observed whether and how they used gestures to do so on a touch sensitive Microsoft Surface tabletop and on a sheet of paper. Our results suggest that touching is an essential part of such an activity and that the compensation strategies people adapt to avoid conflicts may reduce precision of communication and increase the physical strain on the user.

    Forschungszusammenhang (Projekte)

  • Heilig, Mathias; Huber, Stephan; Demarmels, Mischa; Reiterer, Harald (2010): ScatterTouch : A Multi Touch Rubber Sheet Scatter Plot Visualization for Co-Located Data Exploration ACM International Conference on Interactive Tabletops and Surfaces - ITS '10. New York, New York, USA: ACM Press, 2010, pp. 263-264. ISBN 978-1-4503-0399-6. Available under: doi: 10.1145/1936652.1936707

    Projekt : Blended Library - Bibliothek der Zukunft

    ScatterTouch : A Multi Touch Rubber Sheet Scatter Plot Visualization for Co-Located Data Exploration

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    This paper introduces a touch-sensitive two-dimensional scatter plot visualization, to explore and analyze movie data. The design focuses on the ability to work co-located with several users. These are able to create several focus regions through distortion techniques triggered by multi touch gestures. Furthermore, the introduced visualization is an example how promising concepts from InfoVis research can be transferred onto multi touch tables in order to offer more natural interaction.

    Forschungszusammenhang (Projekte)

  • Reiterer, Harald; Heilig, Mathias; Rexhausen, Sebastian; Demarmels, Mischa (2010): Idee der Blended Library : Neue Formen der Wissensvermittlung durch Vermischung der realen und digitalen Welt HOHOFF, Ulrich, ed., Christiane SCHMIEDEKNECHT, ed.. Ein neuer Blick auf Bibliotheken - 98. Deutscher Bibliothekartag in Erfurt 2009. Hildesheim [u.a.]: Olms, 2010, pp. 108-116. ISBN 978-3-487-14334-7

    Idee der Blended Library : Neue Formen der Wissensvermittlung durch Vermischung der realen und digitalen Welt

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  • Jenabi, Mahsa; Reiterer, Harald (2010): Primitive interaction tasks for multi-display environments (PrIME) : a hands-on approach Proceedings of the International Conference on Advanced Visual Interfaces - AVI '10. New York, New York, USA: ACM Press, 2010, pp. 412. ISBN 978-1-4503-0076-6. Available under: doi: 10.1145/1842993.1843090

    Primitive interaction tasks for multi-display environments (PrIME) : a hands-on approach

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    Cross-display interaction is a challenge for HCI researchers, because a naive adaptation of mechanisms in single-display workspaces might be inappropriate for teamwork in multi-user multi-display environments. In this paper, we identify a set of primitive cross-display interaction tasks, which, so far, have not been addressed in the literature. Additionally, we present our ideas to design a prototype that incorporates the identified primitive tasks, using an iPhone as a mobile input device with an integrated display.

  • Jetter, Hans-Christian; Gerken, Jens; Zöllner, Michael; Reiterer, Harald (2010): Be-Greifbare Interaktion für die kollaborative Suche SCHROEDER, Ulrik, ed.. Interaktive Kulturen : Workshop-Band : Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010 - die 8. E-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V. und der Entertainment Interfaces 2010 ; Duisburg, 12. - 15. September 2010. Berlin: Logos, 2010, pp. 145-150. ISBN 978-3-8325-2578-1

    Be-Greifbare Interaktion für die kollaborative Suche

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    Forschungszusammenhang (Projekte)

  • Heilig, Mathias; Demarmels, Mischa; Allmendinger, Katrin; Gerken, Jens; Reiterer, Harald (2010): Fördern realitätsbasierte UIs kollaborative Rechercheaktivitäten? ZIEGLER, Jürgen, ed., Albrecht SCHMIDT, ed.. Mensch & Computer 2010 : 10. fachübergreifende Konferenz für interaktive und kooperative Medien ; interaktive Kulturen. München: Oldenbourg, 2010, pp. 311-320. ISBN 978-3-486-70408-2

    Projekt : Blended Library - Bibliothek der Zukunft

    Fördern realitätsbasierte UIs kollaborative Rechercheaktivitäten?

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    Forschungszusammenhang (Projekte)

  • Schwarz, Tobias; Kehr, Flavius; Oortmann, Holger; Reiterer, Harald (2010): Die Leitwarte von heute verstehen : die Leitwarte von morgen gestalten! ZIEGLER, Jürgen, ed., Albrecht SCHMIDT, ed.. Mensch & Computer 2010 : 10. fachübergreifende Konferenz für interaktive und kooperative Medien ; interaktive Kulturen. München: Oldenbourg, 2010, pp. 93-102

    Projekt : Holistic Workspace

    Die Leitwarte von heute verstehen : die Leitwarte von morgen gestalten!

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    dc.title:


    dc.contributor.author: Kehr, Flavius; Oortmann, Holger

    Forschungszusammenhang (Projekte)

  • Schwarz, Tobias; Kehr, Flavius; Hermes, Klaus; Reiterer, Harald (2010): Holistic Workspace : Future Control Room Design BLASHKI, Katherine, ed.. Proceedings of the IADIS International Conference on Interfaces and Human Computer Interaction : (IHCI 2010) Freiburg, 26 - 30 July 2010. Freiburg: IADIS Press, 2010, pp. 305-308

    Projekt : Holistic Workspace

    Holistic Workspace : Future Control Room Design

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    This paper presents an inter-domain context-of-use analysis which addresses the challenge posed by the constantly increasing complexity of the human-computer interface in the work environment of control room operators. The data gathered is taken as a basis to propose new ways of optimizing the operators' work environment as a “holistic workspace”. New concepts are introduced which give equal consideration to the design levels of interaction, social communication, workflow support and physical surroundings.

    Forschungszusammenhang (Projekte)

  • König, Werner A.; Rädle, Roman; Reiterer, Harald (2010): Interactive design of multimodal user interfaces : reducing technical and visual complexity Journal on Multimodal User Interfaces. 2010, 3(3), pp. 197-213. ISSN 1783-7677. Available under: doi: 10.1007/s12193-010-0044-2

    Interactive design of multimodal user interfaces : reducing technical and visual complexity

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    In contrast to the pioneers of multimodal interaction, e.g. Richard Bolt in the late seventies, today’s researchers can benefit from various existing hardware devices and software toolkits. Although these development tools are available, using them is still a great challenge, particularly in terms of their usability and their appropriateness to the actual design and research process. We present a three-part approach to supporting interaction designers and researchers in designing, developing, and evaluating novel interaction modalities including multimodal interfaces. First, we present a software architecture that enables the unification of a great variety of very heterogeneous device drivers and special-purpose toolkits in a common interaction library named “Squidy”. Second, we introduce a visual design environment that minimizes the threshold for its usage (ease-of-use) but scales well with increasing complexity (ceiling) by combining the concepts of semantic zooming with visual dataflow programming. Third, we not only support the interactive design and rapid prototyping of multimodal interfaces but also provide advanced development and debugging techniques to improve technical and conceptual solutions. In addition, we offer a test platform for controlled comparative evaluation studies as well as standard logging and analysis techniques for informing the subsequent design iteration. Squidy therefore supports the entire development lifecycle of multimodal interaction design, in both industry and research.

  • Specht, Marcus; Söter, Andrea; Gerken, Jens; Jetter, Hans-Christian; Bohrer, Lorenz; Reiterer, Harald (2010): Dynamic Force Fields zur Präzisionserhöhung von Zeigegeräten ZIEGLER, Jürgen, ed.. Mensch & Computer 2010 : 10. fachübergreifende Konferenz für interaktive und kooperative Medien ; interaktive Kulturen. München: Oldenbourg, 2010, pp. 27-36. ISBN 978-3-486-70408-2

    Dynamic Force Fields zur Präzisionserhöhung von Zeigegeräten

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    dc.title:


    dc.contributor.author: Söter, Andrea; Bohrer, Lorenz

    Forschungszusammenhang (Projekte)

  • Jetter, Hans-Christian; Gerken, Jens; Zöllner, Michael; Reiterer, Harald (2010): Model-based Design and Prototyping of Interactive Spaces for Information Interaction BERNHAUPT, Regina, ed., Peter FORBRIG, ed., Jan GULLIKSEN, ed., Marta LÁRUSDÓTTIR, ed.. Human-centred software engineering : Third International Conference, HCSE 2010, Reykjavik, Iceland, October 14 - 15, 2010. Berlin: Springer, 2010, pp. 22-37. Lecture Notes in Computer Science : Programming and Software Engineering. 6409. ISBN 978-3-642-16487-3. Available under: doi: 10.1007/978-3-642-16488-0_3

    Model-based Design and Prototyping of Interactive Spaces for Information Interaction

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    Forschungszusammenhang (Projekte)

  • Geyer, Florian; Jetter, Hans-Christian; Pfeil, Ulrike; Reiterer, Harald (2010): Collaborative Sketching with Distributed Displays and Multimodal Interfaces ACM International Conference on Interactive Tabletops and Surfaces - ITS '10. New York, New York, USA: ACM Press, 2010, pp. 259-260. ISBN 978-1-4503-0399-6. Available under: doi: 10.1145/1936652.1936705

    Projekt : Blended Interaction Design

    Collaborative Sketching with Distributed Displays and Multimodal Interfaces

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    In this paper we describe a system design for supporting creative group activities using distributed displays and multimodal interaction. We describe the rationale behind our approach and proposed interaction techniques for supporting collaborative sketching. Our goal is to understand how the interface metaphor, display space and interaction modalities may influence exploration and communication in collaborative settings.

    Forschungszusammenhang (Projekte)

  • Blended Library : neue Interaktionsformen für die Bibliothek der Zukunft

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    Im Zuge der voranschreitenden Digitalisierung wurden in der Vergangenheit in den unterschiedlichsten Bereichen reale Dienste, wie die einer Bibliothek, auf digitale Dienste übertragen. Jedoch gingen dadurch viele soziale und physische Mehrwerte realer Umgebungen (z. B. persönlicher Kundenkontakt, räumliche Orientierung, greifbare Medienobjekte) verloren. Dieser Beitrag schlägt deshalb einen Paradigmenwechsel, weg von der Entwicklung rein virtueller Welten hin zur Einbettung von Informationstechnologien in die soziale und physische Welt einer Bibliothek vor. Eine Lösungsvariante für diesen Paradigmenwechsel ist das hier vorgestellte Konzept der Blended Library, welches die physischen und sozialen Fähigkeiten von Benutzern in die Interaktion mit der Bibliothek der Zukunft einbringt. Die theoretische Basis hierfür liefert die aus der Kognitionswissenschaft bekannte und zunehmend dominierende Theorie des Embodiment . Diese Theorie offenbart Anforderungen an digitale Systeme, welche eine neue Generation von Benutzerschnittstellen verlangen. Als konzeptionelles Werkzeug für diese neuen Benutzerschnittstellen werden Blends vorgeschlagen. MedioVis 2.0 dient dabei als erste exemplarische Umsetzung einer Blended Library, welche umfassend auf den kreativen Arbeitsablauf eines Wissensarbeiters in der Bibliothek der Zukunft eingeht. Das Konzept wird anhand eines realitätsnahen Szenarios vorgestellt, in dem die Designentscheidungen von MedioVis 2.0 basierend auf Conceptual Blending erklärt werden. Dazu wurde eine begleitende Benutzerstudie mit elf Teilnehmern durchgeführt, die das Potenzial von MedioVis 2.0 untersuchte.

    Forschungszusammenhang (Projekte)

  • MedioVis 2.0 : neue Interaktionsformen für die Bibliothek der Zukunft

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  • Bak, Peter; Koch, Stefan; Rohrdantz, Christian; Butscher, Simon; Leifert, Svenja; Jungk, Patrick; Granacher, Christoph; Keim, Daniel A. (2009): Integrative Visual Analytics for Suspicious Behavior Detection 2009 IEEE Symposium on Visual Analytics Science and Technology. IEEE, 2009, pp. 253-254. ISBN 978-1-4244-5283-5. Available under: doi: 10.1109/VAST.2009.5334430

    Integrative Visual Analytics for Suspicious Behavior Detection

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    In the VAST Challenge 2009 suspicious behavior had to be detected applying visual analytics to heterogeneous data, such as network traffic, social network enriched with geo-spatial attributes, and finally video surveillance data. This paper describes some of the awarded parts from our solution entry.

  • Gerken, Jens; Bieg, Hans-Joachim; Reiterer, Harald (2009): Investigating longitudinal approaches for pointing device evaluation ASSOCIATION FOR COMPUTING MACHINERY, ACM, ed.. CHI 2009 - digital life, new world : conference proceedings and extended abstracts ; the 27 th Annual CHI Conference on Human Factors in Computing Systems, April 4 - 9, 2009 in Boston, USA. New York, NY: ACM Press, 2009. ISBN 978-1-60558-247-4

    Projekt : eLmuse

    Investigating longitudinal approaches for pointing device evaluation

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    In this paper we present our experiences with longitudinal study designs for pointing device evaluation. In this domain, analyzing learning is currently the main reason for applying longitudinal designs. We will shortly discuss related research questions and outline two case studies in which we used different approaches to address this issue.

    Forschungszusammenhang (Projekte)

  • Understanding and Designing Surface Computing with ZOIL and Squidy

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    In this paper we provide a threefold contribution to the Surface Computing (SC) community. Firstly, we will discuss frameworks such as Reality-based Interaction which provide a deeper theoretical understanding of SC. Secondly, we will introduce our ZOIL user interface paradigm for SC on mobile, tabletop or wall-sized devices. Thirdly, we will describe our two software tools Squidy and ZOIL UI Framework which have supported and facilitated our iterative design of SC prototypes.

  • Reiterer, Harald; Heilig, Mathias; Rexhausen, Sebastian; Demarmels, Mischa (2009): Idee der Blended Library : neue Formen der Wissensvermittlung durch Vermischung der realen und digitalen Welt HOHOFF, Ulrich, ed., Christiane SCHMIEDEKNECHT, ed.. Ein neuer Blick auf Bibliotheken : 98. Deutscher Bibliothekartag in Erfurt 2009. Hildesheim [u.a.]: Olms, 2009, pp. 108-116

    Idee der Blended Library : neue Formen der Wissensvermittlung durch Vermischung der realen und digitalen Welt

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    dc.title:

  • Bieg, Hans-Joachim; Chuang, Lewis L.; Reiterer, Harald (2009): Gaze-Assisted Pointing for Wall-Sized Displays GROSS, Tom, ed., Jan GULLIKSEN, ed., Paula KOTZÉ, ed., Lars OESTREICHER, ed., Philippe PALANQUE, ed., Raquel Oliveira PRATES, ed., Marco WINCKLER, ed.. Human-Computer Interaction – INTERACT 2009. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009, pp. 9-12. Lecture Notes in Computer Science. 5727. ISBN 978-3-642-03657-6. Available under: doi: 10.1007/978-3-642-03658-3_3

    Projekt : inteHRDis - Interaktionstechniken für hochauflösende Displays

    Gaze-Assisted Pointing for Wall-Sized Displays

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    Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving human-computer interaction. Here, we present experimental findings that were drawn from human performance of two tasks on a wall-sized display. Our results show that a crude adoption of MAGIC across a range of complex tasks does not increase pointing performance. More importantly, a detailed analysis of user behavior revealed several issues that were previously ignored (such as, interference of corrective saccades, increased decision time due to variability of precision, errors due to eye-hand asynchrony, and interference with search behavior) which should influence the development of gaze-assisted technology.

  • Gerken, Jens; Bieg, Hans-Joachim; Dierdorf, Stefan; Reiterer, Harald (2009): Enhancing input device evaluation : longitudinal approaches Proceedings of the 27th international conference : extended abstracts on Human factors in computing systems - CHI EA '09. New York, New York, USA: ACM Press, 2009, pp. 4351-4356. ISBN 978-1-60558-247-4. Available under: doi: 10.1145/1520340.1520665

    Enhancing input device evaluation : longitudinal approaches

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    In this paper we present our experiences with longitudinal study designs for input device evaluation. In this domain, analyzing learning is currently the main reason for applying longitudinal designs. We will shortly discuss related research questions and outline two case studies in which we used different approaches to address this issue. Finally, we will point out future research tasks in the context of longitudinal evaluation methods.

  • Geyer, Florian (2009): Blended Interaction Design : A Spatial Workspace Supporting HCI and Design Practice GROSS, Tom, ed., Jan GULLIKSEN, ed., Paula KOTZÉ, ed., Lars OESTREICHER, ed., Philippe PALANQUE, ed., Raquel Oliveira PRATES, ed., Marco WINCKLER, ed.. Human-Computer Interaction : INTERACT 2009 : Proceedings, Part II. Berlin: Springer, 2009, pp. 844-847. Lecture Notes in Computer Science. 5727. ISBN 978-3-642-03657-6. Available under: doi: 10.1007/978-3-642-03658-3_92

    Projekt : Blended Interaction Design

    Blended Interaction Design : A Spatial Workspace Supporting HCI and Design Practice

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    This research investigates novel methods and techniques along with tool support that result from a conceptual blend of human-computer interaction with design practice. Using blending theory with material anchors as a theoretical framework, we frame both input spaces and explore emerging structures within technical, cognitive, and social aspects. Based on our results, we will describe a framework of the emerging structures and will design and evaluate tool support within a spatial, studio-like workspace to support collaborative creativity in interaction design.

    Forschungszusammenhang (Projekte)

  • Gerken, Jens; Heilig, Mathias; Jetter, Hans-Christian; Rexhausen, Sebastian; Demarmels, Mischa; König, Werner A.; Reiterer, Harald (2009): Lessons learned from the design and evaluation of visual information-seeking systems International journal on digital libraries. 2009, 10(2/3), pp. 49-66. ISSN 1432-5012. eISSN 1432-1300. Available under: doi: 10.1007/s00799-009-0052-6

    Lessons learned from the design and evaluation of visual information-seeking systems

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    Designing information-seeking systems has become an increasingly complex task as today s information spaces are rapidly growing in quantity, heterogeneity, and dimensionality. The challenge is to provide user interfaces that have a satisfying usability and user experience even for novice users. Although information visualization and interaction design offer solutions, many informationseeking systems such as online catalogs for libraries or web search engines continue to use outdated user-interface concepts developed decades ago. In this paper, we will present four principles that we identified as crucial for the successful design of a modern visual information-seeking system.These are (1) to support variousways of formulating an information need, (2) to integrate analytical and browsing-oriented ways of exploration, (3) to provide views on different dimensions of the information space, and (4) to make search a pleasurable experience. These design principles are based on our experience over a long period in the user-centered design and evaluation of visual information-seeking systems. Accordingly, we will showcase individual designs from our own work of the past 10 years to illustrate each principle and hence narrow the gap between the scientific discussion and the designing practitioner that has often hindered research ideas from becoming reality. However, most of the times search is only one part of a higher level user activity (e.g. writing a paper). Thus future research should focus on the challenges when regarding search in such a broader context. We will use the final two chapters to point out some of these challenges and outline our vision of an integrated and consistent digital work environment named Zoomable Object-oriented Information Landscape.

    Forschungszusammenhang (Projekte)

  • Reiterer, Harald; Büring, Thorsten (2009): Zooming Techniques LIU, Ling, ed., M. Tamer ÖZSU, ed.. Encyclopedia of Database Systems. Berlin: Springer, 2009, pp. 3684-3689

    Zooming Techniques

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    dc.contributor.author: Büring, Thorsten

  • Blended Museum : Steigerung von Besuchererfahrungen durch Interaktions- und Informationsdesign

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    dc.title:

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