Non-realistic 3 D Object Stylization

Description

We work on the novel paradigm of non-realistic 3D stylization, where the expressiveness of a given 3D model is manifested in the 3D shape itself, rather than only in its rendering. We analyze the input model using abstraction, simplification, and symmetrization operators to determine important features that are later represented by new geometry. Doing so, we create a stylized and expressive representation of the input that can be rendered or might be printed using a 3D printer

Institutions
  • Department of Computer and Information Science
  • WG Deussen (Visual Computing)
Further information
Period: 01.01.2015 – 31.12.2018